About
陆天扬Tianyang LuCreative Developer & Designer
A multidisciplinary creative developer based in China & Sweden, working at the intersection of Game Design, UX/UI, and Interactive Media. With backgrounds in Visual Communication Design (SJTU) and Interactive Media Technology (KTH), I create digital experiences that blend technical precision with artistic expression.
Education
- KTHKTH Royal Institute of Technology2025 — 2027School of EECS — Interactive Media Technology, M.Sc.GPA: 4.75 / 5
Game Design, Computer Graphics, Data Structures, Perception, Dynamic Web Orchestration, Sound Interaction
- AALTOAalto University (Finland)2026 — 2027Interactive Media & UX Design — Exchange Student (1 Semester)
User-Centered Methods for Product and Service Design; Explorative Information Visualization; Computer Graphics; Web Software Development
- SJTUShanghai Jiao Tong University2021 — 2025School of Design — Visual Communication Design, B.A.GPA: 3.71
New Media Design, Virtual Experience Design, Information Interaction Design, User Research, Creative Coding, Design Thinking
Experience
- Li AutoSmart Cockpit Interaction Design Intern2025.5 — 2025.7Li Auto
- Participated in CUA (Computer Using Agent) AI interaction experience design and evaluation.
- Designed B-end data dashboards and web platforms, optimizing visual systems and information architecture.
- Contributed to AI Agent dialogue structure optimization and high-fidelity UI design.
- Participated in the latest vehicle HMI desktop layout and information architecture design.
- THU3D Modeling Intern2025.4 — 2025.7Tsinghua University Future Lab
- Built lunar simulation environments in UE5, implemented low-gravity suspension with Async Physics.
- Researched and modeled lunar manned vehicles and surface robots.
- Co-authored a NeurIPS-submitted paper on AI Agent Benchmarks for lunar surface operations.
- HYUNDAI3D HMI Design Intern2024.7 — 2025.2Hyundai JDO & China R&D Center
- Led 3D HMI game center design from scratch — iterated concepts, delivered DRD documentation on schedule.
- Bridged DCC-to-UE5 workflow, coordinated with TA and dev teams for visual QA.
- Built automotive component library in Figma: vehicle design components, digital twin SDK, and design specs.
- LENOVOUX Design Intern2023.12 — 2024.2Lenovo MBG Product UX
- Improved mobile system interaction experience, prototyped data flows with Protopie.
- Contributed to AI drawing app motion design, developed prototypes with P5.js / Unity 2D.
Skills
- Game Engines (4 yrs)Unity (plugins, shaders, full games); UE5 (interactive demos, motion, Metahuman)
- Frontend (2 yrs)React, JavaScript (ES6+), HTML5 / CSS3
- Hi-Fi UI — 2D & 3D (5 yrs)Figma, Protopie, Unity 2D/3D, P5.js, Echarts, Blender Shader, Motion Graphics
- LanguagesEnglish (IELTS 7.0), Swedish (SFI 3C), Chinese (Native)
Interests
- Hardcore Gamer — 4000+ hrs in FPS (Apex, Battlefield); Gacha veteran (Genshin, HSR, ZZZ, Arknights: Endfield); 2000+ hrs sim racing (Forza Horizon, GT7).
- Circuit Racing — National B-class track racing license (2026). 10,000+ km/year driver, currently preparing for international license.
- Art — Piano Grade 10 (amateur, loves ACG themes); Top 80 in Jiangsu Provincial Art Exam; fan-art on Xiaohongshu/Bilibili (800+ likes on best post).