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About

陆天扬Tianyang LuCreative Developer & Designer

A multidisciplinary creative developer based in China & Sweden, working at the intersection of Game Design, UX/UI, and Interactive Media. With backgrounds in Visual Communication Design (SJTU) and Interactive Media Technology (KTH), I create digital experiences that blend technical precision with artistic expression.

Education

  • KTH
    KTH Royal Institute of Technology2025 — 2027
    School of EECS — Interactive Media Technology, M.Sc.GPA: 4.75 / 5

    Game Design, Computer Graphics, Data Structures, Perception, Dynamic Web Orchestration, Sound Interaction

  • AALTO
    Aalto University (Finland)2026 — 2027
    Interactive Media & UX Design — Exchange Student (1 Semester)

    User-Centered Methods for Product and Service Design; Explorative Information Visualization; Computer Graphics; Web Software Development

  • SJTU
    Shanghai Jiao Tong University2021 — 2025
    School of Design — Visual Communication Design, B.A.GPA: 3.71

    New Media Design, Virtual Experience Design, Information Interaction Design, User Research, Creative Coding, Design Thinking

Experience

  • Li Auto
    Smart Cockpit Interaction Design Intern2025.5 — 2025.7
    Li Auto
    • Participated in CUA (Computer Using Agent) AI interaction experience design and evaluation.
    • Designed B-end data dashboards and web platforms, optimizing visual systems and information architecture.
    • Contributed to AI Agent dialogue structure optimization and high-fidelity UI design.
    • Participated in the latest vehicle HMI desktop layout and information architecture design.
  • THU
    3D Modeling Intern2025.4 — 2025.7
    Tsinghua University Future Lab
    • Built lunar simulation environments in UE5, implemented low-gravity suspension with Async Physics.
    • Researched and modeled lunar manned vehicles and surface robots.
    • Co-authored a NeurIPS-submitted paper on AI Agent Benchmarks for lunar surface operations.
  • HYUNDAI
    3D HMI Design Intern2024.7 — 2025.2
    Hyundai JDO & China R&D Center
    • Led 3D HMI game center design from scratch — iterated concepts, delivered DRD documentation on schedule.
    • Bridged DCC-to-UE5 workflow, coordinated with TA and dev teams for visual QA.
    • Built automotive component library in Figma: vehicle design components, digital twin SDK, and design specs.
  • LENOVO
    UX Design Intern2023.12 — 2024.2
    Lenovo MBG Product UX
    • Improved mobile system interaction experience, prototyped data flows with Protopie.
    • Contributed to AI drawing app motion design, developed prototypes with P5.js / Unity 2D.

Skills

  • Game Engines (4 yrs)Unity (plugins, shaders, full games); UE5 (interactive demos, motion, Metahuman)
  • Frontend (2 yrs)React, JavaScript (ES6+), HTML5 / CSS3
  • Hi-Fi UI — 2D & 3D (5 yrs)Figma, Protopie, Unity 2D/3D, P5.js, Echarts, Blender Shader, Motion Graphics
  • LanguagesEnglish (IELTS 7.0), Swedish (SFI 3C), Chinese (Native)

Interests

  • Hardcore Gamer — 4000+ hrs in FPS (Apex, Battlefield); Gacha veteran (Genshin, HSR, ZZZ, Arknights: Endfield); 2000+ hrs sim racing (Forza Horizon, GT7).
  • Circuit Racing — National B-class track racing license (2026). 10,000+ km/year driver, currently preparing for international license.
  • Art — Piano Grade 10 (amateur, loves ACG themes); Top 80 in Jiangsu Provincial Art Exam; fan-art on Xiaohongshu/Bilibili (800+ likes on best post).